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Monday, October 27, 2008

WoW Gold Guide: Soloing Together

There are many ways to fight bad guys and farm WoW Gold in the game World of Warcraft. One way is to solo quest and grind. While this is mandatory at times, it's a pretty silly way to play an online multiplayer. Another way to play WOW is in a group. Playing in a group is super fun, but it is also kind of hard to get five people interested in the same goals at the same time. Groups are the wonderful exception, not the rule.

A great middle ground between the friendless soloing and the rare five-man group, is "soloing together".

When you solo, you have to manage your own health, you have to watch your own back, and you have to be able to kill a monster all by yourself.

In a group, everything operates under a different dynamic. The tank has to be kept healed. Certain mobs have to be crowd controlled, and kept out of the action for a time. And the good guys that fire from a distance don't have to worry about getting smacked around, since the tank is keeping the bad guys off their backs.

Soloing together means that each member of the team works just like he's alone, and takes care of himself. They just happen to attack the same monster at the same time.

An excellent example of this sort of team, is a Mage/Rogue combination. Both Mages and Rogues can take care of themselves on solo missions, and are each the hardest hitting class in their category. The two highest DPS classes on the same bad guy means a lot of fun, and a very quick fight.

First, let's give an introduction to the Mage and Rogue classes.

How Mages Fight
Mages have to watch several things in a fight. In order to know what to watch for, you have to know how they fight.

First, they fight with spells. They can carry daggers, staves and wands, but they are mostly for the stats, and if a Mage is forced down to the "hit it with a stick" level, he's pretty much dead.

Next, spells take mana. The more mana a Mage has, the more fire and brimstone he can rain down upon his enemies. And if you run out, run like you're getting attacked by skeletons, because you probably are.

It's important that you don't get hit physically too much, because you're a paper class, and paper rips easy. They call Mages the glass cannons for a reason. They can take down an enemy faster than nearly any class if played right, but they can hit the ground dead real fast if you don't watch it.

So to recap, make sure you have lots of mana and stay as far away as possible from the dudes you are killing. Getting gear with intellect buffs will give you a larger mana pool, and getting intellect enchants always helps. If you don't take on enemies too high, and only take one enemy at a time, it shouldn't be that big of a problem. Regular firebolts and frostbolts are all a beginner needs to kill things left and right.

How Rogues Fight
Rogues are a little more straight-foreward than mages, at least at first glance. (There is a ton to them at end game, don't get me wrong.) They don't have mana at all, and do all of their special attacks using energy. There isn't any way to get more energy, short of special talents or Thistle Tea. Energy refills so fast, this almost isn't an issue. It takes a few seconds to go from no energy at all to completely full.

Rogues are a physical combat class, and they like to hit things early and often. Due to their dual-weilding and immense amounts of agility, no other class hits an enemy as frequently as a Rogue. There are only two special moves you need to know to be a beginner Rogue. These moves are Sinister Strike, and Eviscerate.

Sinister Strike is a Combo Move, which means that every time you hit someone with it, you are awarded a combo point. You can't have more than five combo points racked up, so as soon as you hit five, you should use a finishing move, or you are being inefficient.

Eviscerate is a finishing move, which means that it uses up your combo points and hits for a special effect. The special effect in the case of Eviscerate, is simply lots of instant damage. The more combo points the better. If you use Eviscerate with five combo points, it should pack a nice wallop.

The only thing a Rogue should really keep an eye on is its health, and accidentally attracting more monsters than it can fight. There aren't many ways to heal in the middle of a battle, so if your enemy is too powerful, you'll have to retreat, or start planning your ghost run.

Mages and Rogues Working Together
No two-man team I have ever tried takes an enemy down faster than a Mage and a Rogue. It was loads of fun for me.

I was playing a Rogue, and a guy that used a lot of ice spells just happened to be killing things where I wanted to be. We made a little team and went to town.

The magic of this team, was the fact that either one of us could handle the monsters alright by ourselves. When we both ganged up on the same creature, that guy went down FAST. We went from zombie to skeleton to zombie without ever stopping.

When I got too low on health, I would give myself first aid. Then, I'd jump right back in smacking evil. When the Mage ran out of mana, he'd drop back and drink up, while I went ahead and sliced things to shreds.

We were a lot more reckless in this situation, but the dance with death was never more fun.