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Showing posts with label WoW Gold Guides. Show all posts
Showing posts with label WoW Gold Guides. Show all posts

Tuesday, January 20, 2009

Dual specs and the importance (or not) of saving gold

WoW Gold

While reading through comments on the site the other day,* I stopped at Drak's on a recent Breakfast Topic and had to think for a bit. In defense of pure classes' concerns with the upcoming dual spec system, Drak wrote that we were weighing class functionality against hybrids' desire to save gold, and that the two concerns were by no means equal.

I'm still convinced that pure classes stand to gain a lot more from dual specs than they'll lose, principally in the form a lot more tank and healer availability, but it's an interesting point. How much gold do you really need to get by? Does the idea of having to spend a lot more of it, or having to spend more time getting it, on a particular class or spec make that character less fun to play, and has that played a role peoples' unwillingness to tank and heal?

Again, for the purpose of this discussion I'm considering pure classes to be Hunters, Mages, Warlocks, and Rogues, as everyone else can respec to do different roles.


At first, it doesn't seem like the question merits a lengthy answer. "Take what you're spending per week, divide it by 7, and then do dailies until you've got it covered" would be a terse and accurate means of responding to it, but personally I do think a certain amount of the issue's driving the debate over dual specs.

A hybrid who constantly respecs without recourse to outside assistance is someone who has to spend a lot more time in the game to make the same amount of gold as someone who doesn't have to respec frequently (if at all). And "So don't respec if you don't want to," isn't always a good answer, not with the legions of impatient people in LFG. We can't simultaneously acknowledge the healer shortage but scoff at the people who respec to cover it -- and I don't think we should lose sight of the fact that people in healing and tanking specs don't quest or grind as efficiently as a DPS spec, further compounding the problem.**

The conclusion seems pretty straightforward; a hybrid who respecs a lot, or who is constantly specced for tanking or healing over damage, is virtually obligated to play the game less casually than a pure DPS if they want to stay on comparable financial ground. I think this does play a role in how many people want to tank or heal, or can if their playtime is limited -- and that necessarily bleeds into the chronic tank and healer shortage.

But a pragmatist would opine that as long as you've got enough to cover the game's true necessities -- repairs, food/water, reagents, and a basic flying mount -- everything else is gravy. Making gold in the game shouldn't have to be a goal in and of itself, right?

A smarter pragmatist would belt the first pragmatist in the chops and ask him why he didn't save some gold toward an epic flyer, decent enchants, and the kind of gear that'll keep deaths and downtime to a minimum. A hybrid pragmatist would stifle a bitter laugh, and then double or triple the smart pragmatist's figures on enchant and gear costs in order to cover a tanking set, a healing set, or quite possibly both. With a minimal amount of effort, every player in the game should easily cover their living expenses with gold left over to bank. But while writing this, it's hard not to remember the 1,400g I dropped on gems and enchants for my Resto set, and the week I spent 700g on respecs. If I were still saving for my epic flyer or another big expense, that would have been a pretty demoralizing experience. I consider it a great privilege to be able to respec to do something else on my Druid -- but I think it's also easy to underestimate both the high cost of said privilege and the time it takes to learn how to play each spec effectively.


*Yes, we do actually read our comments, although I have had to downsize the cabana boy who was until recently employed in reading them aloud to me while making crépes. Such are the troubled times in which we live.

**Feral Druids and Death Knights obviously have a much easier time with this.

Monday, October 27, 2008

WoW Gold Guide: Soloing Together

There are many ways to fight bad guys and farm WoW Gold in the game World of Warcraft. One way is to solo quest and grind. While this is mandatory at times, it's a pretty silly way to play an online multiplayer. Another way to play WOW is in a group. Playing in a group is super fun, but it is also kind of hard to get five people interested in the same goals at the same time. Groups are the wonderful exception, not the rule.

A great middle ground between the friendless soloing and the rare five-man group, is "soloing together".

When you solo, you have to manage your own health, you have to watch your own back, and you have to be able to kill a monster all by yourself.

In a group, everything operates under a different dynamic. The tank has to be kept healed. Certain mobs have to be crowd controlled, and kept out of the action for a time. And the good guys that fire from a distance don't have to worry about getting smacked around, since the tank is keeping the bad guys off their backs.

Soloing together means that each member of the team works just like he's alone, and takes care of himself. They just happen to attack the same monster at the same time.

An excellent example of this sort of team, is a Mage/Rogue combination. Both Mages and Rogues can take care of themselves on solo missions, and are each the hardest hitting class in their category. The two highest DPS classes on the same bad guy means a lot of fun, and a very quick fight.

First, let's give an introduction to the Mage and Rogue classes.

How Mages Fight
Mages have to watch several things in a fight. In order to know what to watch for, you have to know how they fight.

First, they fight with spells. They can carry daggers, staves and wands, but they are mostly for the stats, and if a Mage is forced down to the "hit it with a stick" level, he's pretty much dead.

Next, spells take mana. The more mana a Mage has, the more fire and brimstone he can rain down upon his enemies. And if you run out, run like you're getting attacked by skeletons, because you probably are.

It's important that you don't get hit physically too much, because you're a paper class, and paper rips easy. They call Mages the glass cannons for a reason. They can take down an enemy faster than nearly any class if played right, but they can hit the ground dead real fast if you don't watch it.

So to recap, make sure you have lots of mana and stay as far away as possible from the dudes you are killing. Getting gear with intellect buffs will give you a larger mana pool, and getting intellect enchants always helps. If you don't take on enemies too high, and only take one enemy at a time, it shouldn't be that big of a problem. Regular firebolts and frostbolts are all a beginner needs to kill things left and right.

How Rogues Fight
Rogues are a little more straight-foreward than mages, at least at first glance. (There is a ton to them at end game, don't get me wrong.) They don't have mana at all, and do all of their special attacks using energy. There isn't any way to get more energy, short of special talents or Thistle Tea. Energy refills so fast, this almost isn't an issue. It takes a few seconds to go from no energy at all to completely full.

Rogues are a physical combat class, and they like to hit things early and often. Due to their dual-weilding and immense amounts of agility, no other class hits an enemy as frequently as a Rogue. There are only two special moves you need to know to be a beginner Rogue. These moves are Sinister Strike, and Eviscerate.

Sinister Strike is a Combo Move, which means that every time you hit someone with it, you are awarded a combo point. You can't have more than five combo points racked up, so as soon as you hit five, you should use a finishing move, or you are being inefficient.

Eviscerate is a finishing move, which means that it uses up your combo points and hits for a special effect. The special effect in the case of Eviscerate, is simply lots of instant damage. The more combo points the better. If you use Eviscerate with five combo points, it should pack a nice wallop.

The only thing a Rogue should really keep an eye on is its health, and accidentally attracting more monsters than it can fight. There aren't many ways to heal in the middle of a battle, so if your enemy is too powerful, you'll have to retreat, or start planning your ghost run.

Mages and Rogues Working Together
No two-man team I have ever tried takes an enemy down faster than a Mage and a Rogue. It was loads of fun for me.

I was playing a Rogue, and a guy that used a lot of ice spells just happened to be killing things where I wanted to be. We made a little team and went to town.

The magic of this team, was the fact that either one of us could handle the monsters alright by ourselves. When we both ganged up on the same creature, that guy went down FAST. We went from zombie to skeleton to zombie without ever stopping.

When I got too low on health, I would give myself first aid. Then, I'd jump right back in smacking evil. When the Mage ran out of mana, he'd drop back and drink up, while I went ahead and sliced things to shreds.

We were a lot more reckless in this situation, but the dance with death was never more fun.

Tuesday, October 21, 2008

Learn How To Make WoW Gold As A Newbie

Did you just start a playing WoW or do you have a brand new character and want to learn how to make gold very quickly? This guide is just for you! I have found this on the internet and I feel it will help a lot of newbies to get started and even some people that just started playing on the brand new servers and wants to make gold quickly at the lower levels in the game!

Start as Skinner and a Herbalist or Miner for a while to gather resources. You may have to travel to a main town to learn these skills early - but its worth doing early.

Skinner as you will be killing many skinable mobs early on, and either Herbalist or Miner as the radar marker conflicts - you cant have both a Herbalist and Miner radar blip on. I have "toons" that are both Skinner, Herbalist and Skinner, Miner ... I think the coin generated is a little better as a Miner (esp as you get occ. gem drops in ore placements), but if you choose a dark-elf as a race go herbalist as the starting area has no mining resources - there may be an equivalent horde race !


Collect 6 slot bags as quickly as possible ... some will drop as loot, others can be bought from tailors ... you can do a /who and /tell and offer to buy COD (cash on delivery) via the mail system so you dont have to buy from an NPC vendor or go to an Auction House before you are ready.

Have a "mule" sitting in your factions Auction House Town (eg. Ironforge for Alliance) - create a character that is closest to the Auction House Town .. best a dwarf or gnome for easy access to Ironforge - Humans need to travel via Stormwind and the Underground tram system, Dark-Elves have to travel via foot for about 20 minutes through dangerous territory to get anywhere near Ironforge for the first time ... place your character very near a mailbox that is not busy. There are two mailboxes near the Auction House in Ironforge - one is always crowded .. crowds = lag. Choose the one that is not busy for your log-in/log-out place. This mule you will post your stacks to for sale at the Auction House.

Keep notes of how much a stack of resources (light leather from skinning, copper ore from mining, silverleaf and peaceblossom from herbalism) sell to an NPC vendor but dont sell to the vendor.

Check the Auction House prices using the search facility and take note of the starting and buyout prices for the stacks of resources you are selling. Many items have a buy-out price upto 10-20 times the price an NPC vendor will buy from you. I personally set my prices as follows .... starting price 2x the NPC vendor buy value (around 1.5-2.5s per stack) and a buyout price 5-6 times the NPC buy value unless all the competitor sellers buyout prices are way above or below that, then I set my buyouts at just below theirs.

A couple of hours work at toon level 6-8 will give you 3-4 stacks of light leather, 2-3 stacks of herbs, 1-2 stacks or metals bars (yep, smelt them for mining experience before selling them ... if you are "grey" on smelting copper (ie no mining XP form it), sell the stacks of raw ore) and if you are working in an area of humanoids 1-2 stacks of linen cloth. Dont waste your linen on bandages (FirstAid) .. at least not yet.

Dont waste bag storage space on grey usable items, ruined pelts, broken teeth etc. unless you are filling up an inventory for the run home. Keep green items for Auction House sale if your toon (or an alt) doesnt need them.

Always set auctions for 24 hours and put a buyout price about 4-6x the value to an NPC vendor (again check the Auction House current prices so you dont over or under value your items) ... the buyout price allows impatient bidders a way of getting their items quickly - and your money faster.


Mail your major items to your mule for Auction House Placement, dump the rest of the garbage ontot he NPC vendor.

Each stack will sell at Auction House for 5-10s per stack easily and up to 20s per stack if the demand is right, low level "green" items 5-10s each.

My first (and still main) toon never got anywhere near this cash return so early (mage, miner engineer) ... my current level 10 gatherer is getting 1g per 2 hours of game time (mixing it up with questing and general fun) .... a concentrated effort should nett close to 1g per hour - a huge return for a low level character me thinks.

Dont choose your crafting profession too early ... you can always drop one of your gathering professions for a crafting profession once your cash flow is good.

Buying unneeded items early eats money.
Buying unneeded skills early eats money.
Enchanting eats money !
Engineering eats money !
Leatherworking, Blacksmithing and Tailoring can feed an enchanter, make reasonably good money from auctioned items later.
Alchemy can be fun and provide a good range of buff and regen. potions for your own use, then sell once you get to craft the higher demand potions.

Be sure to bookmark this page and check out the other guides to make HUGE amounts of gold in this game.

Saturday, September 13, 2008

WoW Gold Guide: Faction recipes for enchanters

Last week we took a look at some of the more popular and requested enchants and how to get them for yourself. I also promised that I'd continue the faction recipe series by taking a look at enchanting for this week.

So far, I've talked about the following professions and which factions hold appropriate recipes:

  • Designs for jewelcrafters part one, and part two.

  • Plans for blacksmiths.

  • Recipes for alchemists.

  • Patterns for leatherworkers.

  • Patterns for tailors.

  • Here is a complete list of the factions to which any enchanter should "suck up" and how far you'll need to take it:

  • Shattered Sun Offensive, honored.

  • Consortium, revered.

  • Cenarion Expedition, exalted.

  • Thrallmar/Honor Hold, exalted.

  • Keepers of Time, exalted.

  • Lower City, exalted.

  • Sha'tar, exalted.

  • Violet Eye, exalted.


  • Shattered Sun Offensive (H)
    With all of the dailies that this faction offers, you'll reach honored in no time after you hit level 70. You don't even need a flying mount for most of the quests.

    The only two enchants they provide both become available at honored. [Formula: Enchant Chest - Defense] is great for tanks needing to reach or maintain their defense cap, [Formula: Void Shatter] lets you "shatter" a void crystal into two Large Prismatic Shards, which many people prefer their designated dis-enchanter to be able to do.

    Consortium (R)
    The Consortium will offer you one enchanting formula for each level of reputation from friendly to revered. First, you'll be able to purchase [Formula: Enchant Cloak - Spell Penetration] which is a nice caster PvP cloak enchant.

    At honored, you could buy [Formula: Enchant Weapon - Major Striking], which is a bit of a bargain-basement enchant for a tank or a rogue's offhand weapon, as the effect increases with weapon speed. Still, other melee enchants such as [Enchant Weapon: Mongoose] or [Enchant Weapon: Potency] and others are more popular for players wanting to achieve the best stats they can get.

    At revered, you could purchase [Formula: Enchant Ring - Striking]. Considering there are only four ring enchants, only two of which would benefit a physical damage dealer, this is a must-have if you're not a caster.

    Cenarion Expedition (E)
    The druids of the Cenarion Expedition only offer two enchants, one at revered and the other at exalted, but both are pretty good.

    [Formula: Enchant Gloves - Spell Strike] is an amazing caster glove enchant, and even healers will take it if they are lacking in spell crit rather than +heal. This is well worth the grind to revered to be able to purchase, as it is often requested.

    [Formula: Enchant Cloak - Stealth] is probably not the greatest rogue or kitty PvE cloak enchant, considering there is [Formula: Enchant Cloak - Greater Agility] to be had, but it is not a bad choice for PvP, where getting into position and landing the first hit is often critical. This is available at exalted.

    Thrallmar/Honor Hold (E)
    Every enchanter should reach exalted with their friendly neighborhood Hellfire Peninsula base faction, because the enchants the faction provides are some of the more popular ones available.

    At a mere friendly, you can begin to offer +healing to the bracers of weary healers across your server by picking up [Formula: Enchant Bracers - Superior Healing].

    Once revered, you can purchase [Formula: Enchant Chest - Exceptional Stats] which serves almost every class from time to time, and is requested a fair amount.

    At exalted, you have the option to purchase [Formula: Enchant Chest - Subtlety], which reduces the wearer's threat generation by 2%. I know many raiding guilds have actually required that some classes wear this enchant.

    Keepers of Time (E)
    This faction can be a bit of a pain if you need to reach exalted. There are only two dungeons, the heroic modes are not for beginners, and a surprising number of PuGs fail miserably at Black Morass.

    Still, once you get the hang of it, and can bring people you know, the grind is more boring than anything else, and it's worth it.

    At honored you can purchase one of the four ring enchants, [Formula: Enchant Ring - Spellpower], which is ideal for casters, although healers are probably better served with the healing and/or stats versions.

    [Formula: Enchant Gloves - Major Spellpower] is also unlocked at honored, which again, is ideal for damage dealing casters.

    Once exalted, they'll let you buy [Formula: Enchant Gloves - Superior Agility] which is definitely sought after, and you'll make money from having it.

    Lower City (E)
    Lower City also offers one of the four ring enchants, [Formula: Enchant Ring - Stats], which becomes available at honored. This is beneficial to any enchanter, if for some reason you prefer it over one of the other three.

    Unfortunately, you won't see another formula until exalted, at which point you can buy [Formula: Enchant Cloak - Dodge], which is one of the best tanking cloak enchants for warriors and paladins, especially if they are already defense capped.

    Sha'tar (E)
    I strongly recommend completing this grind, as it offers four enchants, three for healers including the final ring enchant, and a threat generation enchant.

    At honored, you can purchase [Formula: Enchant Gloves - Major Healing], which is one of the best in that slot for healers, usually requested by those who need more +heal over +spell crit.

    At revered, you can begin to offer healing to weapons too, with [Formula: Enchant Weapon - Major Healing]. If you're a healer yourself, pick up [Formula: Enchant Ring - Major Healing] as well.

    Finally, at exalted, you can purchase [Formula: Enchant Gloves - Threat], which effectively increases the amount of threat generated by the wearer, who is hopefully the tank. It's nice to have, especially for fights where effects like silence and disarm are limiting the tank's ability to hold aggro.

    Violet Eye (E)
    The Violet Eye is the faction associated with the raid dungeon, Karazhan, and therefore you'll need to start raiding in order to grind enough reputation to purchase the enchant they offer.

    That being said, there is only one, and in fact, there is a two-handed version that drops in Arcatraz, although it's not the best drop rate. [Formula: Enchant Weapon - Greater Agility] can be obtained at exalted. Although this is useful for dual-wielding rogues, for example, I still think that enchants like Mongoose are going to be more popular, so long as the character feels their weapon is worth the cost.

    Saturday, September 06, 2008

    Makeing WoW Gold: Popular enchants and where to get them

    If you've ever spent any time sitting in trade chat, you could probably make a list of some of the most popular enchants. Requested frequently, any enchanter possessing the the knowledge to imbue a weapon or piece of armor with the proper stats stands to make a fair amount of gold.

    For example, a healer seeking Major Healing, or a meleer seeking Mongoose, will know the materials, and gather them. Each time they replace their respective weapons, back into trade they will go to request the enchant.

    Today, Insider Trader presents a list of some of the most requested enchants with information about how to obtain them so that you can offer them to friends, guildmates, and your server.

    It is by no means a complete list, but it will get you off to a shining start and provide you with quite a to-do list. Check out the comments section for helpful details as well.

    Drop rate data was gathered from the Armory, and Blizzard uses ranges such as Very Low (1-2%). This is narrowed down with data from Wowhead where appropriate, but keep in mind that some bind on pick-up recipes can only be seen by enchanters, and Wowhead cannot filter out that data, making their estimate much lower than the actual drop rate.

    In the next couple of weeks, I'll be working on the faction recipes series, focusing on enchanting, so stay tuned.

    Mongoose
    If you'd like to be able to offer [Enchant Weapon - Mongoose] to the masses, you'll have to start farming Karazhan. This drops from Moroes, at a rate between 3 and 14%. It is of course, bind on pick-up.

    While the drop rate doesn't sound too bad, keep in mind that you can really only kill Moroes once per week, and that is if you are geared and can land a solid, standing raid spot with a guild that has Karazhan on farm, and does indeed clear it each week.

    Check out our Gearing For Kara Guides if you're still gearing up your character.

    Dexterity
    While acquiring [Enchant Boots - Dexterity] does not require that you be a raider, it is actually quite a rare drop. This drops from Raging Skeletons (trash) in Auchenai Crypts at about 1-2% of the time, on normal or heroic. They range from 66 elites to 71 elites, depending on the mode.

    2H Major Agility
    [Enchant 2H Weapon - Major Agility] is a great druid enchant, considering Mongoose currently doesn't work while in form. Whether you are on heroic or normal mode, you might see this drop from Eredar Deathbringer in Arcatraz, somewhere between 3 and 14%. As with many items, the drop rate is much higher in heroic mode.

    Savagery
    [Enchant 2H Weapon - Savagery] is another alternative to Mongoose. Hunters, for example, are likely to request either Savagery or Major Agility, simply because those stats boost their ranged DPS, while Mongoose is geared towards a melee fighter.

    Savagery drops from a Shattered Hand Centurion (trash) in Shattered Halls. The drop rate on normal is from 1-2%, while the drop rate on heroic mode is closer to 5%.

    Weapon, Major Spellpower
    Because this adds up to 40 spell damage and healing to a caster's weapon, it's a popular request. [Formula: Enchant Weapon - Major Spellpower] drops from the Bash'ir Spell-Thieves in Blade's Edge Mountains.

    You'll require a flying mount to reach Bash'ir Landing, in the northwestern area of Blade's Edge. The drop rate is a low 1-2%, but there are several quests in the area that you can pick up to complete while you're at it.

    Chest, Major Resilience
    This PvP enchant is a world drop, unfortunately. This means that you have no way of targeting a mob in order to farm for it. The best advice I can give you is to look for [Formula: Enchant Chest - Major Resilience] in auction.

    Crusader
    [Enchant Weapon - Crusader] is a popular request by player before they hit level 60. Because it gives a white, cloudy glow, can heal the bearer, and increases strength from time to time, it's a pretty handy enchant.

    This one, like Major Resilience, is not bind on pick-up. The drop rate is around 1-2% from Scarlet Spellbinders and Scarlet Archmages in the Western and Eastern Plaguelands, respectively. The Archmages are elites.

    Icy
    [Enchant Weapon - Icy Chill] is another favorite among melee Azerothians. It drops from Anguished Highborne on the frozen lake in Winterspring. The Armory claims the drop rate at 3-14%, although I have farmed it five separate times and gotten it within minutes, to about a half hour.

    You can also find this enchant on the auction house, just like Crusader and Fiery. The glow is bright white.

    Fiery
    While fiery might just be the most popular of the glow enchants, it definitely has the worst name. [Enchant Weapon - Fiery Weapon] drops from everyone's favorite dungeon, Blackrock Depths. If you manage not to get lost, it drops from Pyromancer Loregrain, from 15-24% according to the armory. Wowhead estimates it at about 16%.

    The glow is a bright orange color, and looks especially nifty when dual wielded.

    Executioner
    [Formula: Enchant Weapon - Executioner] drops in the raid instance, Zul'Aman. To gear for this raid, you'll probably need at least every upgrade from Karazhan plus appropriate gems and enchants, and badge loot where necessary.

    It can drop from any of the bosses, at around 3% of the time. Among the users, many warrior tanks pick up this enchant.

    Weapon, Major Healing
    [Enchant Weapon - Major Healing] is one of the best healing enchants in the game. It's also a guaranteed farm, because it actually comes from a faction vendor.

    Becoming revered with the Sha'tar will require a flying mount, or a warlock buddy with a flying mount who will run the Tempest Keep dungeons over and over with you. Focus on full clears of Botanica, as you will net about 2000 reputation, while only getting about 1800 for Arcatraz and 1620 for Mechanar.

    Once honored, grab the heroic key and start running heroic Botanica. Again, it nets the most reputation with a full clear, awarding 3245 reputation. Heroic Mechanar is a bigger waste of time unless you need gear or other drops from it, simply because it brings in about 2100 reputation, which is scarcely more than Botanica on normal.

    Subtlety
    [Enchant Cloak - Subtlety] is often applied by raiding casters, as there aren't many caster cloak enchants, and because it allows a caster to unload more damage without worrying about pulling aggro as early.

    You'll need to be exalted with Thrallmar or Honor Hold for this one. Make sure you complete each and every quest in Hellfire Peninsula, and when you run the dungeons, bring plenty of Thrallmar or Honor Hold Favors.

    They allow you to gain more reputation while in the dungeon, and can be purchased by repeatedly doing the quest to take over the towers in Hellfire Peninsula.

    Fortitude
    Boot enchants are somewhat rare, and here's an example of a commonly sought-after one. [Enchant Boots - Fortitude] awards stamina, which appeals to anyone in a pinch, not to mention the classes, such as tanks and warlocks, that actually stack it.

    This drops at 1-2% of the time from Ethereal Priests (trash) in Mana-Tombs.

    The concise list of enchant sources

    1 Karazhan (Moroes)
    2 Auchenai Crypts (Raging Skeletons)
    3 Arcatraz (Eredar Deathbringer)
    4 Shattered Halls (Shattered Hand Centurion)
    5 Bash'ir Spell-Thief (Bash'ir Landing, Blade's Edge)
    6 Scarlet Spellbinders (WP) and Scarlet Archmages (EP)
    7 Anguished Highborne (Winterspring)
    8 Pyromancer Loregrain (Blackrock Depths)
    9 Any boss (Zul'Aman)
    10 Revered (Sha'tar)
    11 Exalted (Honor Hold/Thrallmar)
    12 Ethereal Priests (Mana-Tombs)

    Thursday, June 12, 2008

    WoW Gold Guide: How I Made 100,000 Gold

    WoW Gold
    A player by the name of Kunzite recently submitted to us that he had released his gold-making guide, subtitled "How I Made 100,000 Gold." With a title like that, I had to check it out, and it has some very interesting tips in it. It is extremely long, which makes it all the more surprising that it's free. A lot of the tips are along the lines of playing the auction house, but there are also some helpful introductions to concepts like opportunity cost (a vital thing to wrap your head around in WoW), and detailed lists of what crafts you can turn a profit in (if only by disenchanting them), and so on.

    I know I'll be coming back to this site – I haven't read it all yet, but it is a very nice resource, and who couldn't use a little more gold? I've already implemented one of his suggestions and found it to be quite lucrative: farming for Fel Armaments and Marks of Sargeras from warlocks at Legion Hold. My previous go-to gold-making strategy (fishing in Nagrand) was getting me 200-300g an hour typically; Legion Hold would be more like 400g if I sold everything, and I need the Aldor rep anyway (so I'm selling the Armaments and turning in the Marks). The best part about Legion Hold is that the mobs there are perma-spawned: there are always at least certain number alive at a time, so no matter how many people are farming there, you never have to wait for spawns.

    Kunzite's guide, like Jame's killer leveling guides (Alliance, Horde), is astonishingly high-quality – and completely free! Go check it out if you have any interest in better ways to make gold. And to Kunzite, thank you for making this great resource available to the community.

    Making Money in Season 4


    Eyonix made a lot of players happy the other day by announcing the start of Season 4. It's something that a lot of players have been waiting for, even planning for. Some players will be making the mad rush to accumulate Arena and Honor points. Within the first week of the new season, players who have stashed away the maximum 5,000 Arena points will be able to purchase anywhere from two to three pieces of Brutal Gladiator gear, provided they achieve the required personal ratings.

    For other players such as those who have only recently dinged 70 or those new to the PvP scene, the 75,000 maximum Honor -- or whatever Honor they have stashed away -- will likely be used to purchase Merciless Gladiator gear when it goes on sale. More seasoned players will use the Honor to purchase Guardian gear to round out their equipment slots. When Season 4 starts, players will be strutting around Azeroth in brand spanking new gear. For a select few, these players will look like walking piles of Gold. New Arena seasons flood the community with enchant-worthy, gem-hungry gear like no other event.
    Enchanting
    Enchanters should have a field day when Season 4 finally arrives, as virtually all players will be eager to purchase their gear the moment servers go up on that day. This means a throng of people crowding the vendors in the Hall of Legends in Orgrimmar or the Champion's Hall in Stormwind City. Players purchasing their Arena gear will likely head to the Ring of Trials, as it is nearest Shattrath City. Eager enchanters should set up a cozy spot on top of the Orgrimmar bank or the bridge in front of the Auction House in Ironforge. You can also sidle up to A'dal to wait for players with shiny new Brutal Gladiator gear.

    Because the Brutal Gladiator gloves can be obtained without needing to play any Season 4 games, these might be among the first purchases for many players. It might be prudent for Enchanters to complete their gloves enchant recipes, in particular the Major Spellpower, Spell Strike, and Major Healing. These three recipes come from reputation vendors, with the Major Spellpower formula available at Honored from the Keepers of Time, the Spell Strike formula from Cenarion Expedition at Revered, and the Major Healing formula can be bought from the Sha'tar at Honored. The popular melee-oriented enchantments, Major Strength and Assault, can be learned from the trainer.

    Many players will also be purchasing weapons, from the Honor-purchasable Merciless Gladiator weapons to discounted Vengeful Gladiator weapons. It will take a while before we see players sporting Season 4 weapons, given the restrictive 2050 personal rating requirement, but weapons from Season 2 and, to a lesser degree, Season 3 will be disseminated to the player base. Most weapon enchant formulas are (usually BoP) drops, so unless you've lucked out in Karazhan, Zul'Aman, the Level 70 5-mans, or even the Auction House, you'll have to settle for the vendor-bought Greater Agility and Major Striking. Unfortunately, the former is often passed over in favor of Mongoose (which drops of Moroes) and the latter for Savagery (from the Shattered Halls) or Executioner (from Zul'Aman). Enchant Weapon - Major Healing will also see a lot of customers, and is easily obtained with Sha'tari Revered.

    Even if it will take some time for most of the Brutal Gladiator gear to spread through the player base, since Season 2 rewards become purchasable with Honor points, there will be plenty of gear to enchant. Other players will not pursue Season 4 rewards but instead purchase the personal ratings-free Season 3 items, including the more accessible weapons and relatively attainable shoulder pieces. As nice an upgrade as the Brutal Gladiator items are, many players have a disdain for mismatched gear. Enchanters have less than two weeks to farm or buy popular PvP enchants such as Enchant Chest - Major Resilience.

    Jewelcrafting
    A majority of Arena PvP gear is socketed, which means there will be a huge market for gems as soon as Season 4 begins. Many players will be pursuing epic gems for their Brutal Gladiator items, so Jewelcrafters should be Exalted with the Shattered Sun Offensive for the recipes, or should be within the next two weeks. Jewelcrafters must also try to make Brilliant Glass every time the cooldown is up for a chance at an epic gem. Even non-jewelcrafters can get in on the profit-making by obtaining epic gems in exchange for Badges of Justice and selling them at the Auction House.

    Crimson Spinels are incredibly popular, as many PvP sockets are red, while the +Stamina gem is declining in popularity. With the increase in Stamina in Arena gear across the seasons, blue gems such as the Empyrean Sapphire are no longer as desirable. Not to mention that only the Warlock's PvP Arena gear has slots for blue gems (as if they need more Stamina...). Interestingly, green gems used to be universally shunned, often -- and still -- garnering the lowest prices on the Auction House. With the importance of spell haste, some players are picking up Forceful Seaspray Emerald in favor of pure blue or yellow gems. All of the PvP sets have slots for red and yellow gems, but one of the most important PvP caster metagems, the Mystical Skyfire Diamond, requires more blue gems than yellow gems to work. This necessitates the use of green gems in conjunction with one or two purple gems.

    It is important to note that most PvP Arena gear have red and yellow slots, so most gem choices will be purely red or yellow (and likely orange). Red gems, in particular, sell very well regardless of whether or not a new season has just started. Most Arena sets have a total of 4 red gem slots, so the demand for red gems will only continue to rise. On the other hand, Honor-bought gear all have yellow gem slots. Demand will be high for pure yellow gems, particularly Smooth or Gleaming Lionseyes. Because the Brutal Gladiator sets do not have any Resilience upgrade from the previous season's gear, Mystic Lionseye might see some demand, as well.

    Leatherworking and Tailoring
    Even leatherworkers and tailors will profit from the flood of PvP gear as there will be a rush to buy goods such as the Nethercleft and Nethercobra leg armor. Tailors will see a demand for Golden or Runic Spellthreads (most tailors can only craft one or the other). Non-crafters who would like to see a bit of profit can invest in Primal Nethers, which are needed for these recipes.

    Prudent players will have most of the raw materials for these crafted items stored, from primal items to epic gems and nethers. This still opens up the market for crafters and those looking to profit should spend a bit of time for the days following the start of Season 4 hanging around major cities. Players should keep a keen eye on the trade channel for newly decked out PvP enthusiasts, and it wouldn't hurt to advertise special recipes such as Enchant Weapon - Executioner and Enchant Chest - Major Resilience.

    The infusion of new gear into the player base is always a good thing, specially if it comes in large numbers. It upgrades a large number of players' characters in a very short time. It is not only good for player progression in general but also good for the economy. Because players will not be spending Gold for the PvP items they acquire, they will surely have Gold to spend on other things. So while some players will be strutting around in their sheeny shiny new gear, others will be laughing all the way to the bank.

    Monday, May 19, 2008

    The brilliance of Brilliant Glass

    Patch 2.4.2 just threw the gem market in for a loop. Because Brilliant Glass now has a chance of giving an epic gem, the reagents required for the Jewelcrafting ability became scarce and prices shot through the roof. Uncommon gems which used to rot in players' banks or languish on the Auction Houses started disappearing into the hands of Jewelcrafters and cunning businessmen (sometimes both). Blood Garnets, as nice as they are, never sold for more than 1 Gold apiece, even after Brilliant Glass was introduced. Nowadays, on our server, they're about 10 WoW Gold a pop.

    And why not? It's almost impossible to catch it on the Auction Houses now since it's pretty much an instant sale. Even prospecting has gotten some love because even destroying Fel Iron Ore has become useful for a chance to get some uncommon (and sometimes rare) gems. The chain reaction of profit continues as Jewelcrafters prospect, get uncommon gems, create Brilliant Glass, and sometimes luck out on an epic gem. The irony is, with most servers now having the alchemy lab on the Isle of Quel'danas now open for business, epic gems are starting to find their way into the market, driving prices down.

    Crimson Spinels, which many guilds rarely put on sale, used to run as high as 800 to 1,000 Gold on our server. Now they have become among the most commonly bought (for badges) and sold (on the AH) gems, averaging about 300 to 400 Gold. Uncommon gems are now bought as a reagent for Brilliant Glass and almost never cut, driving prices up; while epic gems are becoming more and more available, driving prices down. If you're a Jewelcrafter, don't pass up on the chance to Brilliant Glass every 20 hours! It's a crazy time for Jewelcrafting, but it's never been more fun... or profitable.

    Friday, April 11, 2008

    WoW: Earn THOUSANDS of gold effortlessly!

    OK here is how you have the chance to make thousands of gold effortlessly.


    As most of you are aware, with recent patches Blizzard has decreased the amount of xp needed to level by 30%! This has lead to many players starting new characters and taking advantage of this. I as a raider my self, find it hard to find time to level up an alternate character between grinding for repair bills and raiding. But now with this increased leveling speed I and many of my raiding friends have started leveling up alts in our spare time, sometimes taking a day or two of raiding just to power level our alts.

    Naturally to make leveling faster and more efficient we are just buying all the best greens,blues,epics off the auction house so that we don't need to waste time instancing for gear.

    So this brings me to the conclusion that the prices of useful blues and epics WILL definitely inflate enormously. I'm sure by now you have caught on to my money making scheme idea but for those who haven't here is it again:

    1) One:Easier to level
    2) Two:More people leveling up (mainly raiders and rich people)
    3) Three:Want to buy items not instance for them
    4) Four:Willing to pay a lot for blues and epics
    5) Five:Price of current blues and epics about to go up a LOT.

    Therefore I suggest you go to the auction house, and click sort by EPIC value and set the item level range to between 30 and 55. and if they are relatively priced and bid or buy them out, then either: keep them until you see a noticeable price increase over the next few weeks or immediately re-list them for 100 or so gold higher. (as in this is the normal average price for them, can use auctioneer for this but I am not going to explain auctioneer usage since there are tons of guides about it here on mmowned)

    Here is an example.

    I go to the auctioneer in one of my factions main cities E.G. Stormwind of Ogrimarr and I search all the items of EPIC value between the level range of 30 and 55.

    I find a decent buy:

    Hammer of the Northern Wind for 80 gold Bid, 120 gold Buyout


    I keep it for a week and I notice that the prices of Hammer of Northern Wind has been bumped up to an average price of 150 gold Bid, 200 gold Buyout. I wait for that one to sell then I re-list the one that I originally bought for 310 gold bid 320 gold Buyout.
    Thus giving me a 200 or so gold profit.

    Now, there is another method that you can use in conjunction to this method, something that I do often and is EXTREMELY profitable is:

    If I am wanting to transfer one of my characters from one server to another, I go look at the prices of epics on my current server. I then go compare the prices on other servers, finding a server where the general price for epics is a lot more than my current servers prices. Generally the server type, server age, server population and server progression has a lot to do with the item prices on their auction houses.

    With this method I normally look for the following things:
    High level enchanting materials
    High level reputation items
    High level cloth
    Blue gems (cut and uncut)
    High and Low level Epics
    High level rares (blue quality items)
    High level ore
    High level herbs
    And other items that are vital components in making high end level epics, items, transmutes and so on.

    Then I spend several thousand gold on the items that I think will be the most profitable and stock up until I have enough. Then I transfer my character to that server using A) paid character transfer or the B) Free character migration system if available.

    These two methods, especially when combined will earn you THOUANDS and I mean THOUSANDS.
    I have done this over and over and it has been a success each time. I guarantee that this is one of the most effortless methods to making MASSIVE sums of money.

    Thursday, April 10, 2008

    WoW: Easy Gold Guide Alliance

    I havn t made a horde to this point so sorry horde not for you. I have a horde guide later on so hey have fun I have used it so it works so good lick.



    In light of some completely useless threads on money making, I thought I'd consolidate the majority of my knowledge when it comes to turning coin. This guide will take you from level 1 to level 40 and if you use these strats you WILL have your mount paid for by 40 and you WILL have top notch gear plus all your spells. The profit margin on these are great and in a few cases HUGE, you just have to invest the time it takes to get the items. That being said, let's get started…..



    level 1-15:



    Darian Singh in Mage Quarter SW

    Sells: blue fireworks schematic

    Purchase: 18s

    AH price: 1-2g



    Soolie Berryfizz in Tinker Town, IF

    Sells: Free Action Potion recipe

    Purchase: 18s

    AH price: 3-4g



    level 15-20:

    Wenna Silkbeard in Sundown Marsh, Wetlands

    Sells: Green Leather Armor and Red Whelp Gloves patterns

    Price: 20s

    AH price: 1g (each)



    Frad Swiftgear in Sundown Marsh, Wetlands

    Sells: Minor Recombobulator schematic

    Purchase: 15s

    AH price 1-2g





    level 20-30

    Bliztik in Raven Hill, Duskwood

    Sells: Shadow Oil Recipe

    Purchase: 15s

    AH price: 3-5g



    Zan Shivsproket in Ravenholt Manor, Hillsbrad Foothills

    Sells: Gnomish Cloaking Device schematic

    Purchase: 15s

    AH price: 8-10g





    level 30-40



    Rikqiz in Booty Bay, Stranglethorn Vale

    Sells: Gem-studded Leather Belt and Shadow Skin Gloves

    Purchase: 35s **** (Thottbot says 35s but I remember it being around 1g each)

    AH Price: Belt sells for 4-5g and gloves sell for 3-4g



    Pearl diving in Vile Reef

    Purchase price: None** (time investment only)

    AH price: 4g per stack of 9 pearls

    This strat takes a little more then just putting them on the AH.

    Make 100's Gold Level 36 - 44

    Ultima's guide to making 100g from levels 36 to 44

    Introduction


    First off, this is HORDE only and is geared to the levels 36-44! I devised this when I hit level 39, and realised 'Damn I spent too much, I will never afford the mount in time!'. I only had 17 gold and I needed to get 90g for my mount by level 40. It took me Level 39 to 5 bars into level 40 to get all the money. I figured out various tactics to make the money, so here they are!


    1.Rock Elementals



    I racked in a good 8g from this. I simply went to the Badlands and went to the camp at the north west and to the east there are level 37-40 rock elementals. This is pure grinding folks, you simply kill them and keep the items they drop. Vendor everything but the 'Solid Stone', 'Deeprock Salt' and the 'Elemental Earth' because at the AH you can make a much larger profit. This is a real good place to grind.



    2.Scarlet Monastery

    This is the king of money making. Get a level 60 friend to run the armory and library over and over (Cathedral if you get 2 high levels) and keep the loot and cash. A run with friends that give you all loot and the cash they earned at end ranges from 7-11 gold. Another way is to just run it with a normal group, the loot isn't as good but each FULL run of every part of the instance gets you at least 3g (And a whole lot of exp!). The ultimate grind place for cash is the graveyard in Scarlet Monastery. If you can get yourself past the elite bad guys in the beginning, and into the graveyard proper, the Forsaken Spirits drop from 1 to 8 silver, along with greys and the occasional green, and they're Levels 30-32 non-elites. They come in packs of three, and a rogue has little to no problems taking them down hard and fast.



    3.Stranglethorn Vale
    STV is gank city, but it isn't as bad as people tell. Just head to the north east and farm the Adventure Co. Geologists. They drop a lot of silk that can be sent to the AH and drop quite a few greens this is great for money, but it gets old fast, doing this for too long can drive you mad! Another good spot is the murlocs, they always have chests all around and are easy to kill. They have low def and don't hit hard so you can take a good 3-4 of em down without resting! These guys always drop 1-3 silver which is pretty good if you ask me.

    !!!Gold prices may vary by server population and tmie of day!!

    WoW: Easy Cash for Mages lvl 60 150g hour!!

    Easy Cash for Mages (Level 60)

    Location: Silithus.
    Build: Preferably Frost.

    Essence of Air Grinding
    In the northwestern corner of Silithus, there are approximately 50-70 air elementals. They have a slim chance to drop Essence of Air (these baby's sell for 10-20g each on our server), but this slight probability is reduced if you're killing all 70 at once.

    Let's get some dosh!
    Start on the outskirt of the elemental spawn. Throw on Ice Barrier (it won't ever break, really) and gather one elemental by running into it. Cast Rank 1 Arcane Explosion and run to another elemental. For each mob that aggros you, cast Rank 1 Arcane Explosion once. This will make sure that they never de-aggro you and run back to their original spawn point. Repeat the process until every single air elemental is following you, or an amount that suits you.

    Followed by:
    Next, Frost Nova followed by Cone of Cold, then spam Arcane Explosion until they all die. They're a pain to loot sometimes since they're all clustered together, but by maneuvering your screen cam around, you can easily loot every single mob. Each pull takes next to no time to re spawn and you can repeat this again and again.

    To conclude:
    On average, we gathered about 15 Essences using this method, in roughly 50 minutes. That's 150g per. hour at least.
    We recommend you have decent gear when attempting this as if you are fresh into level 60; you may experience difficulties.

    Wednesday, April 09, 2008

    Fishing your way to profit

    wow fishing

    I'm not sure if anyone else noticed, but all of a sudden, fishing seems to have become an extremely profitable profession. With the introduction the daily fishing quests in Patch 2.4, those with a bit of luck have found themselves getting a hefty profit from the Bag of Fishing Treasures that the quests give out as a reward. Any angler worth her salt knows that fishing can be profitable through selling fish cooked or raw through the Auction House, or even as junk through the vendor. Before the introduction of the goodies that come inside the Bag of Fishing Treasures, the Goldenscale Vendorfish was probably the most expensive gray item in the game, selling for 6 Gold to vendors. Anglers who are also cooks could profit nicely from raid buff foods such as Golden Fish Sticks or Skullfish Soup, or simply sell the raw ingredients. Even low-level fish sell rather well to those who would like to level their cooking.

    The Bag of Fishing Treasures contains roughly over 7 Gold in cash in addition to rare items such as The 2 Ring, which can sell for a whopping 2,000 Gold on some servers. It can also contain the bind-on-equip Eye of the Sea, which can sell for 400 Gold. Even if you don't have the kind of luck to chance on such rare items, however, it's quite common to pick up insanely expensive gray items such as the Mithril Shaving Razor, which sells for 11 Gold; a Silver Statuette, which sells for 15 Gold; a Beautiful Glass Eye, which goes for 18 Gold; and the mother of all gray items, the Ancient Coin, which goes for a massive 25 Gold.

    The white items aren't so bad, either, and are actually collector's items that seem to be aimed at bank toons typically dressed in tuxedo sets. I mean, who wouldn't want a Noble's Monocle? If it doesn't sell on the trade channel or the AH, vendors will take it for a little over 11 Gold. The Ornate Drinking Stein and Antique Silver Cufflinks also sell for 11 Gold while the Gold Wedding Band is a nice 15 Gold item. Some players actually want those items for bank alts or Role-playing marriages. Of course, aside from the nice exclusive gray or white items, there's also a good chance players will get Motes of Water or Elixirs of Water Walking. Even if you won't necessarily want to sell them to vendors, the various baby crocolisk pets are also a nice fishing perk. Although fishing takes a bit of patience (to be honest, it bores the living crud out of me), the Gold that fishing now promises might be enough to encourage some players to take up the skill.

    Friday, March 07, 2008

    Making Money With Mining

    Hi. If you are looking at this guide, you are probably wondering how to make money with my Mining Skill. Well, it is very easy to make money off Mining, considering it is a gathering skill. So lets get started and lets make some money.

    **Note - this guide contains some Engineering and Blacksmithing. This is only optional to read. Its in there just in case people are worried about selling Vs. making into stuff - **

    Chapter One: The Very Beginning

    OK, the first thing you must do if you haven't already is get Mining. You can find mining trainers in all major cities. (Ex. Stormwind, Orgrammar, etc.)

    The next thing you must do is buy a mining pick, which you can usually get right next to the mining trainer. In that case, they are usually called the "Mining Supplier". Or you can get one from a "Trade Merchant".

    You are now ready to start making money.

    Chapter Two: Three Types of Money Makers

    There are three ways of making money. You can choose any of the three, and they will work fine.

    Going To Work

    --This is where you will set time to make money, such as saying "Today, I will train my guy 1 level, and do some instances with my guild. Tomorrow, I will go out and mine all day to make gold."--

    Balanced Lifestyle

    --This is where as you train, fight, do instances, and so on, you will simply look for veins, mine them, and after a while, visit a city and make your cash--

    Mixing It Up

    --This is where, you will set aside days to make money, as well as set aside days to train, but training will not get in your way of stopping aside to mine veins.--

    I suggest the last one, because your being successful at making gold and training at the same time, and obviously having more fun, rather than forcing yourself to walk around looking for veins. Its up to you though.

    Chapter Three: Where, What, and How

    OK, the first type of mineral you are going to mine is Copper. Copper is extremely easy to find, and can be found near beginning towns. The first thing you want to do is go to your abilities book (Default Button - p) and look for "Find Minerals". Now every time you you see a golden circle on your mini-map, mouse over it. Most likely, if you are in your starting area, it will be copper.

    **Note - The "Gatherer" add on is extremely useful in mining. What it does is, every time you mine something, it puts a symbol there, on your mini and world map. This helps your by saying, "Yes, there was a vein there before, and there will be a vein spawn there eventually". get it ASAP. - **

    OK, now for alliance, I highly suggest either going to Dun Moroh (Sorry if that is mis-spelled) or Elwyn Forest.And for horde, I would say Trisfal Glades. All of them have tons and tons of copper. Now, what you want to do is go out and mine a lot of copper. I would say about 2-3 stacks (20copper / stack). Then you want to go back to your major city, and smelt these with the Forge. Now, on my server (Dragon Blight) a stack of copper bars will go for 1 gold easily. Now, it may go for 50 silver to 1 gold on other servers. What you want to do with those is sell them, we will say for 3g (1g each stack). In reality though, put them in for 1g10s, or 1g15s. This is so you wont get the auction house cut and only get 95s.

    When you get your money, which should be about 3g, you are good.

    Chapter Four: A Bit More Money, But A Bit Harder

    OK, tin becomes a bit harder to get, because its in higher level places, and is more spread out. OK, lets cut to the chase, mine copper / tin, get it over with, and learn to smelt Bronze. This is where you can get some good cash if you know what you are doing.

    OK, first of all, we need a lesson in "Flooding The Auction House". Flooding the Auction House means that you put more than 3 stacks of the same thing in the Auction House. This can lead to very bad consequences. Because WoW is constantly growing, and there are a lot of new players, this is what happens...

    You flood the Auction House with 4 stacks of copper 1g15s each. A new person comes and says, "Oh, 1g15s, i'll put my bars in for 1g. Then more people come and they put it in for lower, and lower and soon, people get so used to the low price, it becomes un-reversible, and your stuck with the low price.

    So now be sure to never put more than three stacks of minerals in at once.

    OK, at a higher level, it is easy to mine, tin, as it becomes as common as copper, but at low levels, its hard. So this is what we are going to do. Go mine 1 stack of copper. Now come back and go into the AH with your 3g from before. Go into the AH (Auction House) and buy 1 stack of Tin for 1g-2g. (Dont be afraid to buy it for 2g, you will make more money anyways) Now you just spent lets say 1g (Common Price) Go smelt this into bronze. Now here is the nice twist! Those 1 stack of Tin and Copper, just made 2 stacks of Bronze. "So?". Well, bronze goes for 2g a stack. So you just spent 1g on Tin, but now you put both stacks in for 2g, and when they sell, you make 4g - 1g from the tin, and you just made 3g easily. Thats how you make money at low level mining.

    Chapter 5: Advanced Mining and Cash

    Thats actually the basics. Now, once you can mine Iron, you will start to make some cash, but its very hard to find Iron, but you will find it. A stack of Iron Bars can go for 4-5g, and it sells pretty easily.

    Then comes gold, which is quite rare (Seeing the ore's text is Green not White). The gold can take a while to sell, cause its not used that often, but it sells for quite a bit. I actually sold about 8 for 4g50s, and it sold.

    Then comes the Mid-Money Maker, Steel, which requires Coal (Bought from a Mining Vendor for i believe 4s50c. At this point, you should get all the Iron you mine, buy that amount of coal, and make steel, cause steel is used and goes for a good amount of cash.

    Then this is where most miners say "I'm getting a lot of cash". Mithril is pretty hard to find, but its actually found in areas deeply. This is where you will probably need to raise your mining and level at the same time, because it will be located at high level areas, mostly 30s, 50s has a lot. A stack of Mithril can go any where from 12-15g. This is the start of money making at its highest.

    Skipping some of the rare mining veins such as Truesilver and Dark Iron, Comes what is known as the "High Level Ores". Adamanite (I believe thats the way it is spelled), Thorium, and Khorium. These will get you "MONEY". I believe a stack of Thorium can go anywhere from 20-25g. Then i Believe a stack of Adamanite can go anywhere from 30-35g. Then it takes a HUGE leap. The Khorium is found mostly in the Outlands, so get Burning Crusade. Khorium, is rare, but needed for epic stuff for Blacksmiths and Engineering. Khorium's price takes a huge leap, and last time a checked, a stack of Khorium bars were going for 100g at the lowest. So beware, this is rare, but thank god if you find one :)

    Now when i say rare, i don't mean like, dont get your hopes up. Its just, its scattered everywhere. You may find one along the Eastern Side of Hellfire Peninsula, and only maybe 2 on the rest of the Zone.

    The End

    So to wrap some stuff up:

    --Level and Mine evenly ( You can see why when it reaches Thorium + )
    --Be aware of the AH
    --Don't Flood the AH
    --Have fun with your money

    THE END

    Thursday, March 06, 2008

    A simple guide for making money

    Blizzard designed World of Warcraft so you will earn enough money by playing the game normally. You can easily afford to train skills, buy the odd item off the Auction House by simply doing your quests. However, most of us like the feeling of money in our pocket and there are expenses that you cannot cover normally. Think of the first big milestone in your World of Warcraft career, the mount at level 40. You need to supplement your regular earnings a bit to cover this.

    Play the game:
    So, on a simple level - how do you make money? Play the game. At various levels you will be earning enough money to get what you need. While it might seem silly when you are getting 8 copper per wolf in Loch Modan, by the time you hit later zones it will be a handful of silver or more. So do not stare at the 8 copper you just found in that wolf's gullet in despair, you will make more money as you progress through the levels. The easiest way to make money is to play and level your character up.

    Think of the riches in Outland where, as a fellow forumite said, you can sneeze and earn gold. Squabbling over 5g at level 20 makes far less sense than churning out another level that gets you closer to Outland and it's riches. I fully expect this process to repeat itself once the next expansion hits.


    The Auction House:
    kcma has a rather simple technique for earning a lot of money on the Auction House. I've been playing around with it for a while now and it's relatively easy even though he rarely goes into enough details for most people. Here is what you need:
    A bank alt - so you can keep on playing on your main
    Somebody who can disenchant - the bank alt is easiest, but it can work if your main does that
    Auctioneer or a similar add-on
    Around 10 minutes a day
    (Optional) a mass mailbox looting mod
    You will need to level the person who is disenchanting for you because certain item levels need a certain Enchanting skill to disenchant. From WowWiki they are:

    Enchanting 1: 1-15
    Enchanting 25: 16-20
    Enchanting 50: 21-25
    Enchanting 75: 26-34
    Enchanting 100: 35-39
    Enchanting 125: 40-44
    Enchanting 150: 45-49
    Enchanting 175: 50-54
    Enchanting 200: 55-59
    Enchanting 225: 58-63 (BC items)
    Enchanting 275: 64+ (some exceptions)
    Enchanting 300: 70 Epic
    Your bank alt will need various levels, depending on the disenchanting skill you need.

    Apprentice from level 5 allows Enchanting 1 - 75
    Journeyman from level 10 allows Enchanting 50 - 150
    Expert from level 20 allows Enchanting 125 - 225
    Artisan from level 35 allows Enchanting 200 - 300
    Master from level 50 allows Enchanting 300 - 375
    So, with that in mind, how do you make money? Begin by scanning the Auction House at regular intervals. This allows you to build up a residual database of item prices and will familiarize you with what sells and what does not sell on your server.
    Tip: Know your server. The Auction House is different on each one and understanding your server's economy will allow you to manipulate it.

    Once you have a few scans under the belt, let's begin earning some money. What you are looking for when bidding are the following:
    Items that have a bid or buyout price below what the vendor will buy it for
    Items that have a bid or buyout price below the disenchant average price
    Items that are used in quests
    Twink items
    That is mostly it. Bid on those items and bid on a lot of them. Buyout where possible. Stay away from very expensive items initially as you cannot afford to take the hit of something that does not sell. (My Boots of Zealotry, for example) Initially you will be buying all the small, level 10 to 15 green items and disenchanting them into Strange Dust. We're in luck now, because Enchanting Materials does not have a listing fee, so you can list and relist those items without losing any money. This is probably one of the major reasons why it is such an easy way to earn money.
    Tip: List your items in friendly quantities. While a stack of Nether Essences are worth 60g to 80g, most casual players only want one or two. List appropriate quantities, not a full stack. This is where a knowledge of Enchanting helps but you can simply scan the recipies for more information.

    Once you've gotten into a bit of a groove you will find you are likely bidding on around a hundred or more auctions at any one stage. Do not be scared of the numbers, this is where a mass mailbox looting mod helps. At the same time, you should be listing an equivalent number of items. People are always looking for enchanting materials to have their gear enchanted. Enchanters always advertise "Your mats + tips". When you are in a major city, watch the Trade Channel to see which enchants are popular. Those are the materials to try and snag, because you can resell them in enchant friendly quantities.
    Tip: Reduce the time you spend running between mailbox and Auction House. For the Horde, Silvermoon's Bazaar Auction House has a mailbox right outside it. For the Alliance, Ironforge has a mailbox just across the bridge. The less time you spend running the more time you will spend earning.

    A good example of this is "Essence of Fire" which drops fairly regularly off the Horrors in Felwood. You need one for a Fiery enchant, which is fairly popular. You can use your main to farm them or pick up bulk quantities in the Auction House. On my server they sell for 2.5 to 3.5g each. A stack of 10 will usually sell for approximately 10g to 15g. You can do the maths yourself and see that this is a very lucrative venture for buying a stack and splitting it, especially because it is such a popular enchantment.
    Tip: Keep your bags organized. Have one bag dedicated to items you are planning on reselling, one bag for items that need to be disenchanted and one bag for items that need to be vendored. Keeping things tidy will help you when you need to log and come back later.

    Now that we've covered the enchanting portion of it, let's look at quest rewards, particularly those recommended in leveling guides. The A-ME101 quest in Un'Goro crater requires a Mithril Casing. Most Mithril Casings are listed in stacks of 5 or more at a price of around 10g to 12g on my server. You don't need 5 for the quest, you need 1. As a manipulator of the Auction House you want to buy the stack of 5 for 10g and relist those 5 items at a price of 2.5g or 3g each. People who need them for the quest will buy yours, rather than spending the extra 7g and being stuck with 4 they do not need. People are lazy. Use this to your advantage. I just did this quest and my 4 casings sold within a 3 hour period, leaving me with a profit. Similar items to look out for are Frost Oil, Patterned Bronze Bracers and so forth. Be wary though - the crafters making those sometimes cotton on to the deal and will charge exorbitant prices for it.
    Tip: Bid before server maintenance on Tuesdays/Wednesdays. The Auction House timers run during maintenance, so you can usually snag quite a few bargains then.

    Now let's look at Twink items. Essentially, things within the upper level brackets are useful to twinks. (18-19, 28-29, 38-39, etc.) If the stats are friendly for a particular profession (Stamina and Intelligence for a Warlock, as an example) the item will automatically have a very high price. This is a dangerous market to dabble in as people will typically list them much higher than they are normally worth. However, quite a few items will open with a very low bid price despite the very high buyout price. Check the time remaining on those auctions and try to get in with a bid close to the end. If you can be online while it is due to expire you can usually snag them for a very, very low price.

    As a practical example, a Skeleton Club is on the Auction House at the moment. It's initial price was 1s with a 15g buyout. Bidding has driven it up to around 15s, but even that is far below the disenchanted value. The Auction is due to close in approximately 8 hours, which will coincide roughly with when I get home. Hopefully I'll be able to snag that one to relist it for around 10g.
    Tip: Item sell better over weekends when there are more buyers online. List your big ticket items over the weekend, but keep churning during the week.

    The last three sections I want to cover are exclusive items, undercutting/pricing and market dominance. These are fairly important.

    Exclusive Items:
    People who do not spend their working days reading these forums or learning about the game will not know where to find various recipes. They might not care to know, but that is something you can take advantage of. My real world example for this is the Hawkstrider Hatchlings. You can buy them in Fairbreeze Village for 50s if you are Horde. I keep one Alt logged in there to buy them. I have another Alt logged at Booty Bay, at the Neutral Auction House. She receives the mail from Fairbreeze and lists these Hatchlings for between 2g and 4g (Depending on colour). I can typically sell four or five of these a week, which is an extra ~10g in profit for logging in twice.

    Alliance players pick them up like hotcakes, because they are unavailable to them normally and the smart ones will resell them on the Alliance Auction House for between 5g and 10g. (Alliance prices based on The Venture Co Server experiences)

    Finding these items, as well as the odd recipies sold by Vendors and re listing them on the Auction Houses are invaluable. They provide a regular revenue stream that, while small, help keep the numbers ticking over.

    Undercutting/pricing:
    Never, ever trust Auctioneer completely. There are people who through ignorance or willfullness will poison the data set. You've seen the Linen Cloth on the Auction House for 50g? That is there to drive up the prices, so people who simply use Auctioneer without knowing the value of items get caught out by higher buy-out and resale prices. So, when you are listing something new check out what other people have paid for it. See what other identical / similar items are selling for. You might need to hang onto it for a few days before listing it. I typically aim for around a 5% undercut. Take it too high and you risk losing a lot of potential profit on the transaction.

    This is where an understanding of the Auction listing pages will help. Items are, as far as I can tell, listed in order of the date they are posted. Each page is sorted by price by default. You can change the sort order by clicking the columns, but the cheapest items are listed at the top. Remember when I said people are lazy? This is the time to capitalize on that.
    Tip: Make sure that your item is just cheap enough to be the first item on that page.

    Market dominance is a fickle thing. I've never had the courage to try for something like this, simply because I don't need the massive sums of gold. (Free Warlock mount FTW!) The basic principle is this - by buying all of a particular item you can decide what the new price is. Within reason. For example, if you corner the market on say Copper Ore you can simply relist them all at a price that is a certain % higher than what you had. If people list above your price, theirs won't sell. If they undercut you, buy theirs and re list at your price. This feels like a very dangerous system to me, but kcma and others have used it to great effect.

    Playing your main:
    Typically I log into my bank alt for about 10 minutes at the start and at the end of each session I play my main for. Sure, that reduces the time spent on my main by around 20 minutes, but it means the time I play my main I am actually playing the character and enjoying the game, not worrying about money. A few last words of advice though. Do not bother with the Auction House on your main. Mail any drops back to your bank alt and use them for storage. They can handle it. Once you lose that worry about money, the game becomes a lot more fun and you will find that money and levels roll by.

    Other than that, I hope this is of help to someone and I hope you all have fun playing this fabulous game!

    Wednesday, February 27, 2008

    Level 70 Farming Spots

    Here's a little list, there's several zones. I earn 120-180 gold in these places.

    netherstorm
    1 - Manaforge Bnaar
    NPCs to kill:
    Items to Farm:
    Sunfury Signet
    Netherweave
    Arcane Tome
    Gold
    Suitable Class: Any class

    2- Kirin Var Village
    NPCs to kill
    Items to Farm:
    Mote of Mana
    Grey vendor trash
    Suitable Class: Melee or Hunter (non mana users)

    3 - Arklon Ruins
    NPC to kill:
    Items to Farm:
    Netherweave
    Fel Armaments
    Marks of Sargeras
    Gold
    Knothide Leather (Skinning)
    Suitable Class: Any class with Skinning, Paladins can use Excorcism and Holy Wrath for faster grinding

    4 - Socrethar's Seat
    NPCs to kill:
    Items to Farm:
    Netherweave
    Fel Armaments
    Marks of Sargeras
    Primal Shadows
    Gold
    Adamantite deposit (Mining)
    Mana Thistle (Herbalist)
    Suitable Class: Any class with mining and/or herbalist. Paladins can use Excorcism and Holy Wrath for faster grinding.

    5 - North of Ruins of Enkaat
    NPCs to kill
    Items to Farm:
    Mote of Mana
    Grey vendor trash
    Knothide Leather (Skinning)

    Suitable Class: Melee or Hunter (non mana users) with Skinning only

    shadowmoon
    1 - Legion Hold
    NPCs to kill
    Items to Farm:
    Netherweave
    Fel Armaments
    Marks of Sargeras
    Gold
    Adamantite deposit (Mining)
    Suitable Class: Any class, Paladins can use Excorcism and Holy Wrath for faster grinding. Mining can help

    2 - Coilskar Point
    NPCs to kill
    Items to Farm:
    Mote of Water
    Cobra Scale (Skinning)
    Suitable For : Any class with skinning

    3 - Black Temple
    NPCs to kill
    Items to Farm:
    Sunfury Signet
    Netherweave
    Arcane Tome
    Gold
    Suitable Class: Any class

    nagrand

    1 - Elemental Platue
    NPCs to kill
    Items to Farm:
    Mote of Water
    Suitable Class: Ranged caster class only

    2 - Elemental Platue
    NPCs to kill
    Items to Farm:
    Mote of Fire
    Mote of Air
    Suitable Class: Ranged caster class only

    terokkar

    1 - Skettis
    NPCs to kill:
    Items to Farm:
    Shadow Dust
    Adamantite Deposit (Mining)
    Mana Thistle (Herbalist)
    Mote of Water
    Suitable Class: Any class with Mining and/or Herbalist to maximise profit.
    bladesedge

    1 - East of Gruul's Lair
    NPCs to Kill:
    Items to Farm:
    Mote of Fire
    Adamantite Deposit (Mining)
    Knothide leather (Skinning)
    Suitable Class: Any class with Skinning, Mining can increase profit slightly

    2 - Forge Camp Anger
    NPCs to Kill:
    Items to Farm:
    Netherweave
    Fel Armaments
    Marks of Sargeras
    Gold
    Primal Shadow
    Suitable Class: Any class, Paladins can use Excorcism and Holy Wrath for faster grinding

    Wednesday, February 13, 2008

    Making Money in World of Warcraft

    The most common topic I see posted in the forums is a complaint by people nearing level 40 that they can't afford to buy their mount. How do you make that much gold? Well I decided to write up a guide to give you my personal pointers on making money in WoW. It's actually very easy to make a lot of money in the game if you understand the mechanics and play at least some of the time in a way meant to maximize your income. These are in no particular order. I suggest you do as many as you can, but of course the main point of the game is to have fun, so if you find something simply not fun, skip it.

    1. Play Solo. I'm not saying never play in a group, but the reality is that most money making activities are done solo in this game. Just do the math. 5 people evenly dividing the loot means you will have to kill 5 times as many mobs to make the same amount of money, and the reality is that even the best group will not come anywhere close to killing at that rate. Plus, green items drop on average once per 40 kills. Blues drop more like once per a thousand kills. Most people never see a purple drop. And on top of that, not every green is the same. Some are far more valuable than others. If you are soloing, you get every drop. In a group, you need to roll. Over all, you will make a lot more money soloing than grouping. My solution is to find a group when I know I have 4+ hours to play and to solo the rest of the time.

    2. Learn how to use the AH. This is a multi-parter.

    (a) If you played for several hours and end the day with only a handful of auctions, you are doing something wrong. A 3 to 4 hour play session soloing should yield you 15 to 20 items worth auctioning. Keep in mind that every item that is not gray is worth something to someone. Before clicking sell to a vendor, alt-tab out to wow.allakhazam.com and look at the AH median prices for that item. You may be surprised at how valuable some items are. Many of the best AH items in the game are not green, blue or purple, but instead are white. Sell everything you can in the AH, not to the vendors. Cloth is an especially valuable thing to sell that tends to drop in large quanities when you hunt. When in doubt, put it up for sale and see what happens.

    (b) Make sure you always put a buyout for an item you put for sale. Nine times out of ten, someone interested in your item in the AH wants it now, and if he can't get it now, he's not interested. Except for particularly rare items, no buyout usually means no sale. Figuring a buyout is tricky. I generally use the rule of 3 times the recommended base price for greens. Blues and purples are pretty much sky's the limit. If nobody buys it, you can always list it again. For white items, check if any others are for sale and use that as a reference.

    (c) Learn your local AH price structure. Most white items drop over and over again. This means you will be selling them almost every day. Try to remember the prices you got for the next time. Jot them down if need be. Over time, you will start to get a feel for what people will pay for certain items. This lets you start to play the buy and sell game. Whenever you log into the AH, scroll through all of the items for sale and look for bargains. If you see an item for sale for 50% or lower of the expected value, buy it and put it back up for the right price. You may go days without seeing any good bargains, but those you do catch can often yield a lot of gold. I typically spend about 15 to 20 minutes at the beginning and end of each play session just scrolling through the AH looking for anything interesting. Over time, this will generate a lot of gp for you.

    (d) Never pass a vendor by without checking him first. The more remote the location of the vendor, the more this rule applies. Vendors often have rare items for sale that when bought disappear for a set time period. Many of these items sell for 5 to 10 times what you pay for them in the AH. You can tell these items because they will have a number on their icon. Learn who sells what and memorize it. Trade skill recipes in particular resell very well in the AH. For example, you can buy the recipe for the superior mana potion in The Undercity for 1.2 GP and resell it in the AH for as much as 6 GP. Many food and drink vendors have rare potions for sale. A Superior Healing Potion sells for 9 SP from a vendor and resells in the AH for 50 SP. The beauty of these items is that their vendor resale price is always very low, which means they are also cheap to list in the AH. This means you can afford to list them several times until they sell and still make quite a bit off of them.

    (e) Learn what stats are valued by other classes. Items sell best that boost the target stats. All classes can use stamina. Casters look to boost intelligence most of all. Fighters want to boost strength. Hunters and rogues agility. Paladins are fighters, but also want extra intelligence. Casting classes can also use some extra spirit, though many consider it worthless. Things that boost attacks, spell damage, crits, etc. are very well liked.

    3. Pick up a Trade Skill. WoW trade skills are actually very profitable. If you are playing and have skipped this aspect of the game, you are missing out of a significant source of gold. You can choose to pick one of the creation/gathering combinations like herbalism/alchemy, or to do two gathering professions and sell what you get to the other players. Each method will make you money. Skinning, mining and herbalism sold through the AH can all be very profitable. Many players do a combination of two gathering skills to make money. However, you can also do well with a creation/gathering combination. The key to playing a creation/gathering trade skill well is to learn what sells and what doesn't. Probably 90% of all items made by trades are useless and will never be able to be sold to other players. I suggest you click on each item on the site and see where it's AH prices are listed as and concentrate on those items with the highest prices. Gather the ingredients yourself. This may mean devoting a couple hours a week to just running around and finding herbs or ores, but it is worth it over buying raw ingredients from other players. Use our object maps to see which zones have the most spawn points for what you need to gather and then milk that zone in the game's off hours if possible. Then make and sell the items. Except for something like healing and mana potions, you are better off only putting one of each item up at a time. Keep in mind other crafters are putting up similar items and more items for sale generally means lower prices. It's in everyone's best interest not to flood the market (well the crafters interest any ways). If you devote several hours a week to crafting, you can make quite a nice profit off of it over time.

    4. Grind, don't quest. I'm not saying don't ever do quests. Quests are fun and a huge part of the game. When playing purely for fun, by all means do all the quests you can. When you decide to try to make some money, however, you have to grind. What is grinding? It means finding a spot with a nice set of mobs that can be pulled one at a time and spawn over time faster than you can kill them. The best grinding spots also feature a recurring chest or perhaps a potential silver elite. Settle into your chosen spot and kill, kill, kill. Keep going until your bags are full and you have to return to town. If you are a premium member of our site, use our mob value chart to find the best value mobs for your level and pick your spot based upon that. If you don't have that, look for camps of humanoids, as they tend to drop money as well as items. Keep in mind that the loot difference between mobs several levels below you and several levels above you is usually not that great, so when grinding strictly for loot, go for lower level mobs, as you will kill them faster and thus get more loot more quickly. Another thing to keep in mind is that elites drop green, blues and purples at 3 to 4 times higher a rate than non-elites. Thus, grinding elites even 8 to 10 levels lower than you will get you a lot more loot over time than grinding same level non-elites. There are lots of outdoors areas full of elites that can be single pulled. You can also try instances 5 to 10 levels below you and solo there. By far my favorite instance to solo is the Scarlet Monastery. It's the only one I have found that has mostly single or double pulls throughout the dungeon.

    5. Learn how to use our site. Since you are reading this, you must use the site to some extent. Are you using it to its fullest? Are you aware that every item has a complete and up to date set of AH prices listed for it? Always check that before selling to a vendor and also to set the price you sell at in the AH. Did you know that each mob has a mob value on it that is calculated based upon their drop types and percentages and the AH and vendor prices of those items? If you are camping mobs with low values, maybe you should think of going somewhere else. Also, the mob listings show the % chance of the mob dropping a green, blue or purple. Surprisingly, this can vary by several % points. If you are camping a mob with only a 1.5% chance of dropping a green when most other mobs drop at 2.5%, maybe you should consider moving somewhere else. Wondering where to hunt? Check the zone level chart and the zone mob lists to see what it available. Or search quests by level to get quests you can do. If you are a premium member, don't forget the Mob Value Search. I've gotten to the point where I use that daily before deciding where I want to hunt that day. Check the guides section. We have guides on out of the way hunting areas, guides detailing specific zones, general hunting guides, etc. Many of these are very useful in deciding where and how to play the game. Looking for recipes for your trade skill? Look it up here first before buying it in the AH. It may well be sold for far less on some vendor somewhere. Have you ever looked at the Interactive Maps? One really cool one is the rares map. This lets you find were silver elites spawn in every zone. If you are in a zone hunting, especially a more remote one, check the rare map and run over to see if the silver elite is spawned. Those almost always drop a nice item.

    Most important of all, have fun. Remember it's only a game.

    Tuesday, February 12, 2008

    Fast World Of Warcraft Gold - Buy Low, Sell High

    Gold is the most coveted commodity in World of Warcraft. If you know how to make fast World Of Warcraft gold, you gain a major advantage for your character training and progression.

    Buy low, sell high - this is the basic tenet of making lots of gold fast.

    Where and how do you buy low?

    Keep an eye on the trade channel - you will often see items for sale cheap. The best time for this is near the end-of-shift of the chinese gold farmers.

    How do you sell high?

    Watch the auction house - see what people are paying the big money for and go and get the item! Either buy it cheap on the trade channel or go grind for it.

    Note for miners: When selling on the AH, check the going prices, and figure out if selling the bases or the product will sell for more. Sometimes, tin sells for 70s a stack and copper for 40s, while bronze only sells for 50s a stack. So don't just blindly smelt copper and tin into bronze. You could lose 10s this way.

    A good World of Warcraft gold guide (like Luke Brown's or Derek Bleacher's) will teach you the fastest ways to make gold in World Of Warcraft. You will learn the most rewarding mob farming locations and how to use the auction house to make a huge bounty of gold. Even if you only play an hour a day, you will also greatly benefit from a WoW gold guide. When you log on, you can now make fast World Of Warcraft gold to be able to afford your first epic mount in just a week's time.

    World of Warcraft Gold Guide - Sweet Tip

    Add-ons

    Alright everyone, I want to cover a pretty sweet technique for you to use while playing World of Warcraft: Add-ons!

    Have you been running around WoW and wonder how some of the other players always seem to know where everything is: ore/treasures/etc? Well, most of the best and most experienced players use add-ons to help with their in game experience. There are plenty of add-ons that you can download and install on your computer, but today I want to cover one add-on in particular today as well as a great website that I like to use when playing.

    The add-on is called Gatherer.

    "Gatherer is an addon which tracks items you gather in the course of your adventures and records their locations on your minimap so that you can keep track of their locations as you are adventuring around Azeroth or the Outlands."

    How many times have you been mining some ore and had to ask yourself, "Where the heck did I find that Mithril?" Well if you download this add-on, you won't ever have to worry about losing track again. I highly encourage using this add-on.

    Now for a website that works well with Gatherer.

    Mapwow is a great complement to Gatherer.

    This is a sweet mapping site that behaves like a Google map. You can zoom down into the map just like you would if you were looking at your own home on Google Maps. The real treat though is that you can select the map to show where Treasure/Ore/Herbs can be found. If you are a miner/gatherer, then using this map coupled with the "Gatherer" add-on will get all the ore/treasure/herb locations recorded fast!

    Ok, so how do these two tips help you in your quest for WoW gold? Simple, if you are in a gathering profession, these two tips will save you tons of time which translates into stacks and stacks of materials to sell. And you know what that means, more gold!

    Good luck!

    Sunday, February 03, 2008

    Fast World Of Warcraft Gold - Grinding & Chinese Farmer Tips

    Here are two sets of tips to help you make fast World Of Warcraft gold:
    A) Grinding tips Here are some rules of thumb to help you factor the risk to reward ratio when grinding to make some fast gold: 1) If the mobs die easily, they are worth grinding. 2) If they drop money, they are worth grinding. 3) If they have good stackable vendor fodder, they are worth grinding. 4) If they have good world drops, they are worth grinding.

    If they are hard to kill, don't waste your time.

    The starter zones seem to be good places where you can just skin corpses over and over without ever having to kill anything yourself. One of the best places in the Alliance is Elwyn Forest (one of the human starter zones). Most people who go to the farms for quests will butcher a few pigs on their way through. So there are always boar corpses abandoned on the ground, just waiting for you to skin them.

    B) Profiting from the chinese farmers' shift changes 1) These are the typical times the chinese gold farmers change shifts (server time) - 6 AM, 6 PM, 4:30 AM, 4:30 PM 2) About half-an-hour before shift change, monitor the IF trade channel. Take note of items you are interested in. You did check the AH for high-selling items, right? 3) About 10 or 15 minutes before shift change, whisper to the sellers with a lower offer. If they reject it, whisper again 1 or 2 minutes before shift change. They'll probably accept it now. 4) Resell the stuff you bought at the AH and make a tidy profit.

    A good World of Warcraft gold guide (like Luke Brown's or Derek Bleacher's) will teach you the fastest ways to make gold in World Of Warcraft. If you are a typical part-time player, being able to quickly make gold in World of Warcraft will let you enjoy the game more. You will be able to buy more powerful equipment, which will let you defeat stronger enemies and complete harder quests.

    Thursday, January 17, 2008

    WoW Gold Guide: gold making and leveling

    This is a easy way to make about 18-54 wow gold an hour.

    There is a item called "Blood Elf Bandit mask," and consequently it is dropped by
    the Blood Elf bandit. He spawns on the island where Dranei start - Azymist Isle
    (can't remember how to spell it). He spawns next to the road in 10 places behind
    signs or barriers. You just follow the road in a big circle around the isle. The
    only trick is he is invisible so you have to listen for the sound invisible things
    make when they appear or you can just go look. He is only a level 5 so chances of
    aggro-ing it is slim if you're a high level. It's about a 25% drop rate.

    After that just go to the A/H and list it for about 6-8 gold. This was done on the
    Rexxar server, just simply because thats the only place in the game it spawns so
    it's rare and people usually dont know about it. Also just kind of pointing out the
    obvious you can farm the crap out of these things so you gain losts of gold. You can
    also sell these masks by just putting it on and walking through a main city. Trust
    me peoplewill offer you at least 3-4 gold just you walking around.




    AQ40 obsidian chunk:

    Right inside AQ40 are 4 giant mobs. If you kill one of them you will be able to mine
    a large obsidan chunk right outside the of the instance. Kill three of the four mobs
    and run out of the instance and there will be 3 mines that will appear. Just be sure
    that you don't kill all 4 mobs and you will be able to repeat this as many times as
    you want. The large obsidan chunks sell for 100 to 300 gold on the auction house. So
    you can make 600 to 1200 gold an hour doing this.




    One Day Grind

    Horde Grinding Spots:
    0-15 - Questing fastest possible exp.
    15-20 - The Barrens - Harpies *
    15-20 - The Barrens - Bristleback(s) *
    20-25 - The Barrens - Bael Dun Exavs *
    20-25 - Hillsbrad - Hillsbrad Farmers (etc)
    22-26 - Thousand Needles - Galak Scouts (etc) *
    26-30 - Hillsbrad - Mud Gnolls *
    25-30 - Thousand Needles - Grimtotems
    30-38 - Shimmering Flats - All monsters. *
    38-40 - Dustwallow Swamp - Very North East Islands, Murlock Warriors/Oracles.

    Horde And Alliance Grinding Spots:
    40-46 - Feralas - Woodpaws (stay away from the ones that disease for
    slow casting speeds) **
    46-48 - Feralas - Frayfeather Skystormers *
    48-50 - Feralas - Harpies
    48-51 - Southwest of Gadgetzan - Thistleshrubs *
    50-54 - Western Plaguelands - First 'field' to the left, assorted monsters.
    54-60 - Western Plaguelands - Scarlet Lumberjacks
    52-60 - Eastern Dire Maul - Lashers ****

    * = Recommended

    EXP Rates:
    Levels 30-40 = 18-20k exp/hour
    Levels 40-51 = 20-25k exp/hour